Showing posts with label 3D Stills. Show all posts
Showing posts with label 3D Stills. Show all posts

Wednesday, February 20, 2013

Import skp file into Zbrush

I get a model on http://sketchup.google.com/3dwarehouse/,... great! But I would like to export it for Zbrush (without an another expensive software). It works like that:

1. Download the free Sketchup software
2. Download the Obj exporter from Sketchucation
http://sketchucation.com/forums/viewtopic.php?t=33448
install it
3. Download your model from the warehouse (skp file)
4. Open it in Sketchup, export it als Obj
5. Import the as tool in ZBrush
That's it

i.e.

Tuesday, November 2, 2010

Some 3D Model i made, to sell here:
http://www.fallingpixel.com/3d-artists/davidlecardinal

Actually I work again of new version of www.davidlecardinal.com (AS3) just for fun and for learning AS3.

www.davidlecardinal.com

Wednesday, March 3, 2010


Olbi sss test in mental ray, première mise en ligne par David Le Cardinal.

Here some sss test in mental ray and a quick color correction / matte painting in photoshop.

Thursday, February 25, 2010


Olbi update UV Master, première mise en ligne par David Le Cardinal.

I tested the new Plug-in for Zbrush: UV Master... really simple to use, efficient. nice thing, try it!

Color Correction + Ambient Occlusion in Photoshop


Olbi Workflow Zbrush to max, première mise en ligne par David Le Cardinal.

I did it quickly last evening to test the Workflow between Zbrush and 3ds Max. Of course it's not a lot detailled, eyes and mouth need more work but it was not my goal for yesterday.

here the Process I've done it:
- First Zsphere in Zbrush
- Zsketch of it
- Make a Polymesh of it and start sculpting
- Add some Subdivs (in this case 4 Subdivs/ 500,000 ActivePoints) and sculpt everytime a little bit more fine
- UV in Zbrush automatic UV packed
- Polypainting
- Export a low level (the first or the second. In this case it was about 30,000 ActivePoints) Obj-File
- Export a Normal map / Texture map
- Go to Max, import the Obj Model
- add Normal Bump and diffuse to it (Swap the UV Tiles to -1.0)
- Have fun with mental ray and lighting

I use the Gomax script later. It works great, but crashed for directx shader of my old Laptop.... Otherwise this script is amazing.

I'm not a Profi for this Workflow... but it's worked great. If someone get something better... please tell me where I'm wrong :)

Friday, December 18, 2009


The Mirmillon, première mise en ligne par David Le Cardinal.

I get the first price for the december CGarena Contest '3D Mascot Design for CGArena'.

Wednesday, November 11, 2009

The result of my render passes studies in Zbrush. I hope you like it.

This this the result of the first Zbrush try too. I export differents passes to Photohop direct from Zbrush. Nice option and really speed workflow. I get the Tipp from the book "ZBrush Character Creation: Advanced Digital Sculpting" from Scott Spencer. Scott Patton get this way, first.

Here are the render passes for Ulf:

...and the details of the Photoshop file:


And the final result:
Ulf the mole, originally uploaded by David Le Cardinal.

Tuesday, September 22, 2009

I complete my 360° Panorama (show here). Now I use it for a new 3D Visualisation. The first Try can you see here. I was not really satisfied. So I split the rendering into several passes. So I get what I want with mental Ray in one rendering: Beauty, Matte, AO, Z-Depth, shadows and reflections. First, the final version with color correction in Photoshop.


Following, the different passes used:


Z-Depth (corrected in Photoshop)


Shadows Pass


Reflections Pass


Ambient Occlusion Pass


Matte pass

Thursday, May 28, 2009



My house get continued. I made the bath (funny it was my first Bath in 3D... hate standard exercise :). I split the render in 4 part with this macroscript (don't forget to fridge the final gather). I change a little the script from the original that it's started with DIN A4. The Original Script can you find by Zap's mental ray tips.

I compose the two rendering in Photoshop for color correction and add an ambient occlusion pass. There is a good tutorial about ambient occlusion on 3DS Max Rendering.
C&C are welcomed.

Software: 3ds Max, Mental Ray, Photoshop
Links: forums.cgsociety.org - cghub.com - 3d-station-forum.com - deviantart.com

Tuesday, December 2, 2008


I would like to do something bigger: Mercedes exhibition stand.
It was a very interesting speedy project (one week) to show 3D skills.
Concept: New Energy - CO2 free emission

Monday, December 1, 2008

Small idea for X-Mas.
Speedy in 3ds Max & Photoshop, about 30 min.

Sunday, October 26, 2008

go to cgtalkMy new picture on cgtalk.com
The concept is from Alex Fechner (www.fmcs.de).

It was a nice work to learn Mudbox and Zbrush. Now I'm waiting to see the final compositing from Alex.

Sunday, July 20, 2008



















This illustration is published in a small magazine for a comics Fair in Germany. Them was "Asian Horror". The small book contained small stories/comics and this pic is a transition in the middle of the book.

3ds max - mental ray - occlusion pass

Tuesday, February 19, 2008

Do you want some drink ?

A caustics-Test. The Liquid was done with standard 3dsmax particles system.

3ds max, mental ray

Tuesday, February 5, 2008

My first pic on Cgtalk. yeah!
But I made it for the french Forum 3D-Station. The Challenge was "La mort d'un héros". This one takes the second place (of 5) Just for fun and knowledge :)

3ds max, mental ray, Photoshop

Friday, February 1, 2008

This is my participation for the Design Challenges - Charrette's on 3dallusions.
A Lighting/rendering challenge.

3ds max, mental ray